Describe your game. Claude proposes ten names; the catalog data judges every one of them.
The matcher reads Steam's tag vocabulary and game titles, not story. Best results: the genre in Steam's words, what the player does, the camera, the mode, and two comparable games. How to write a pitch it understands.
Every comparable below comes from matching your words against the tags and titles of 30,000 Steam games. Words that are Steam tags carry weight; story, scenario and marketing prose carry none. Measured on 80 test pitches, a mechanics-first description found the right neighbors about twice as often as the same game's store blurb.
Include, in this order of importance:
Leave out: plot and scenario ("your parents are on their way home"), your own world and company names, adjectives like unique or immersive. Length without tags is noise: 200 characters of tags beat 500 of prose.
Template: [Genre]. [What the player does]. [Camera and art]. [Mode, session]. Set in [setting]. [Mood]. Like [Game A] meets [Game B].
Crowded: over 0.25% of recent releases use it. Open: fewer than 100 titles ever have:
The most common title words among your closest matches:
Your game's fantasy, as we read it:
Claude could not run, so these are assembled from your own words and the niche's data. Rougher, but instant:
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